I am currently using Houdini Apprendice and exporting to Torque. I also want to explore using the Sunburn engine. Sunburn does not easily understand Torque DTS formats and I don't want to have to go through a bunch of hoops trying to export from Houdini then import into something like XSI or Blender and then export to FBX.
Usually when you try to do that sort of thing you almost always loose things in the process.
I will need to be able to animate and hang onto all materials and such.
Can someone point me to the details of exporting from Houdini directly to FBX so that the final output contains all animations and materials and everything to use directly in Sunburn for XNA?
Export for XNA
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- tpitman
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- tpitman
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- edward
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- tpitman
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- edward
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