Hello,
I'm trying to use a paint node on some terrain geometry that I've imported from maya as a fbx file. The normals are pointing upwards (the right direction), and I've been able to paint successfully with a grid node but not now with my own geometry….?
I've tried adding a facet node as well as a convert node (mesh, polygon), with no luck.
When I select the paint node and mouse over the geometry I don't get the painting icon and the message at the bottom is the same as when it's working with a normal grid node. Any suggestions on how to get the paint node to work would be greatly appreciated.
thanks,
James
paint node question?
5920 5 0-
- JamesSathre
- Member
- 27 posts
- Joined: Sept. 2009
- Offline
-
- wolfwood
- Member
- 4393 posts
- Joined: July 2005
- Offline
-
- JamesSathre
- Member
- 27 posts
- Joined: Sept. 2009
- Offline
My terrain is very small, smaller than the default grid. I ended up solving the problem by creating a grid of the same size and then used a ray node to copy the height attributes to the terrain and now I can paint just fine. I'm trying to use houdini in a more procedural way by placing random rocks in my scene with a paint operation.
-
- wolfwood
- Member
- 4393 posts
- Joined: July 2005
- Offline
-
- JamesSathre
- Member
- 27 posts
- Joined: Sept. 2009
- Offline
-
- Soothsayer
- Member
- 875 posts
- Joined: Oct. 2008
- Offline
-
- Quick Links


