paint node question?

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Hello,

I'm trying to use a paint node on some terrain geometry that I've imported from maya as a fbx file. The normals are pointing upwards (the right direction), and I've been able to paint successfully with a grid node but not now with my own geometry….?

I've tried adding a facet node as well as a convert node (mesh, polygon), with no luck.

When I select the paint node and mouse over the geometry I don't get the painting icon and the message at the bottom is the same as when it's working with a normal grid node. Any suggestions on how to get the paint node to work would be greatly appreciated.

thanks,

James
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Hmm that's strange. How big is your terrain? If you scale it down to be about 10 units across can you paint on it then?
if(coffees<2,round(float),float)
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My terrain is very small, smaller than the default grid. I ended up solving the problem by creating a grid of the same size and then used a ray node to copy the height attributes to the terrain and now I can paint just fine. I'm trying to use houdini in a more procedural way by placing random rocks in my scene with a paint operation.
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Oh, interesting. By chance does scaling your terrain up to be roughly the size of the grid allow the paint operation to work?
if(coffees<2,round(float),float)
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Ok, finally figured out the real problem. I had two xform nodes in between my paint node and my copy node. As soon as I disabled the xform nodes, the paint icon reappeared and worked without the previous setup.
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You have clicked the “Show Handle” icon prior to painting?
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