how to get multiples UV from external 3D apps?

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i did a character in Modo and it has 2 sets of UVS,
and import it to Houdini as Collada so it gets multiple UVs sets (opose to OBJ that only support 1)

if i do Space+5 i only see 1 UV set.

how can i see the Uv set of the objects, and also how can i tell a material (in my case the basic material) to use wich UV set?

i want the material of the skin use the texture of the skin i created and they eyelashes use a texture for transparency.
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pelos
i did a character in Modo and it has 2 sets of UVS,
and import it to Houdini as Collada so it gets multiple UVs sets (opose to OBJ that only support 1)

if i do Space+5 i only see 1 UV set.

how can i see the Uv set of the objects, and also how can i tell a material (in my case the basic material) to use wich UV set?

i want the material of the skin use the texture of the skin i created and they eyelashes use a texture for transparency.

Layer SOP.
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Hi, i am Asumming something like this? right?
the first layer set to 1 and the next to 2.
for some reason i am not getting the UV of the body, (that is the first one i did and the one UV i cant see on the UV space+5.

i am missing something? (i will recheck the DAE, did export the 2 uvs correctly)

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Houdini_UV_Mats.jpg (112.9 KB)

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Sorry, my fault. I was too lapidary. Yes, Layer SOP allows you to add uv sets or display existing one in a viewport. To use them in a shader though, you need to use Shading Layer VOP. Multiply uv sets are just another uv attributes with digits appended. So it's like a uv1 uv2 uv3 etc. LayerSOP loops around them, but shaders can use them as is, using proper attributes names.
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is ok, some times people need to know where to find, and i just wanted a little bit info since Houdini have so many nodes .

well mean time i workaround, and i put the UV of the body and the UV of the Eyelashes in the same UV. and did 2 groups and 2 materials, 1 for each. mean time i figure how it works.

Thanks again.
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