Another FBX import problem

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Hello, I'm trying to import rigged characters into Houdini from Motionbuilder
The bones and animation come in and the characters skin,
but alas there are no deformation nodes attached to the skin.
I could do this a few years ago in an older version of houdini,
is there something I've forgotten or has something changed.
Thanks all
John
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If this is Houdini on the mac, FBX import doesn't create the Capture and deformation SOPs.

It's a current limitation of FBX on the Mac.
There's at least one school like the old school!
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Thanks for the quick response Jeff
that's a shame, although I quite like the importing with mcacclaim and being able to switch chops anyway.
I'm struggling with capturing in houdini and it's already been done in maya.
I suppose I only have to get it right once.
There are a lot of different ways to capture in houdini,
have you got any tips?
thanks again
John
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