Hey could anyone help me approach on how to create exploding fluid simulations in Houdini 10. Similar to the sony bravia advert 00:19-00:22.
http://www.youtube.com/watch?v=pGL0gdEPCtU [youtube.com] - sony bravia ad
Cheers
Tj
Exploding Fluids
4837 4 2-
- TjSingh
- Member
- 3 posts
- Joined: March 2010
- Offline
-
- stronglikebool
- Member
- 28 posts
- Joined: Sept. 2008
- Offline
-
- TjSingh
- Member
- 3 posts
- Joined: March 2010
- Offline
-
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
If you are not to familiar with the pyro solver , you should be looking at all the Fluids tutorials available here http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 [sidefx.com] . As they easily explain enough to get you started.
rob
rob
Gone fishing
-
- old_school
- Staff
- 2540 posts
- Joined: July 2005
- Offline
There are a few ways to push fluids around. Have a look at the Drive Simulation Tab for a few options.
You can use metaballs to impart forces on particle fluids. Create your metaballs and then use the Magnet Force tool from the Drive Simulation shelf and follow the prompts. See the attached file.
You should also birth more particles at the explosion time. You could use the metaball object, surface it and pass this as another particle source keyframed to sync with the explosion.
To have this automated, you could isolate the particle fountain where the particles slow down and almost stop then copy metaballs to these isolated points. Keyframe on top of this for more control.
Another approach to cause explosions with SPH only is to simply emit new particle fluid at the tops. Not much control over this approach though.
You can use metaballs to impart forces on particle fluids. Create your metaballs and then use the Magnet Force tool from the Drive Simulation shelf and follow the prompts. See the attached file.
You should also birth more particles at the explosion time. You could use the metaball object, surface it and pass this as another particle source keyframed to sync with the explosion.
To have this automated, you could isolate the particle fountain where the particles slow down and almost stop then copy metaballs to these isolated points. Keyframe on top of this for more control.
Another approach to cause explosions with SPH only is to simply emit new particle fluid at the tops. Not much control over this approach though.
There's at least one school like the old school!
-
- Quick Links


