Getting a bit confused/angry with mantra renders.
Hi, i'm having some rendering problems…
I checked my topology.
There is still rendering artifacts

Here is the displacement shader:
each normal of the “canyon walls” is smoothly interpolated, in the displacement shader, between the geometric normal and the “up normal”, with the height, so that it creates a correct transition between the walls and the plateau.
(normals are smoothly interpolated between each face of the walls but not between walls faces and plateau faces)

I tried to adjust :
-the displacement bound param. in OBJ parameter page
-the shading Quality param. in OBJ parameter page
-the Super Sample param. in MantraROP parameter page.
But still these stupid artifacts.

Where can they come from?
Division by zero?
Still uncorrect geometry?
Bugs?
insufficient displacement bound? -> increased it and either no change or never-ending renders.
Any idea or help is welcome!

