Simplify geometry in Houdini

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If anyone feel like to share from his\her knowledge and experience of this family of problems .
please share it !
After I been told i`m not clear enough , I decided to publish problem and solution I had few month ago with simplifying geometry for better cloth simulations .

http://www.youtube.com/watch?v=IMFkFOrDf6k [youtube.com]

Also if you have in mind other ways to solve this specific challenge please join this discussion.
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Hi ,
I had a brief look at one of your past posts with the geometry in question. No wonder you have problems ,whole sections of points look like they are missing. Even your simplified version looks like there would be issues rendering it. Why not look at the settings in the program you are exporting from.


r
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Yeah, there are many problems,
Since my last post I did some changes.
take a look on this one.

*Rename the file “ant_sort.hip” to “ant_sort_final.py” *
this is the the little code for the python node.

(not sure if the OTL will be saved in the hip file )

Attachments:
ant_sort_final.hip (2.0 KB)
simplfiy_geometry2.hipnc (165.0 KB)

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Hi ,
The file above contains the same awful geometry. Writing a python script will not make up for missing points and rendering will still give you issues because of bad topology. Where is this geometry coming from Maya ,Rhino ?
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“the same awful geometry”
?
anyway
Thanks for the reply mate,

from 3dsmax–>Maya–> Houdini
same topology nothing changed …

but you made me look again thru all the old 3dsmax files to look for different version…

Attachments:
very_bad.fbx.hipnc (527.0 KB)

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