Ok, I'll make an RFE.
Thanks.
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Houdini Indie and Apprentice » Display some objects with texture
- julca
- 223 posts
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Technical Discussion » Motion blur incorrect
- julca
- 223 posts
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Just to conclude,
I need to clamp my velocity vector length instead of clamp individually my velocity vector components (x, y, z) individually like I do in the attribute VOP screenshot of my last post ops: .
In order to not change velocity direction.
To polish more :idea: I compute the distance from each liquid point to the collision object (use the velocity for direction) and determine the lower velocity length limit (cf. screenshot).
I need to clamp my velocity vector length instead of clamp individually my velocity vector components (x, y, z) individually like I do in the attribute VOP screenshot of my last post ops: .
In order to not change velocity direction.
To polish more :idea: I compute the distance from each liquid point to the collision object (use the velocity for direction) and determine the lower velocity length limit (cf. screenshot).
Houdini Indie and Apprentice » Display some objects with texture
- julca
- 223 posts
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Technical Discussion » Motion blur incorrect
- julca
- 223 posts
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Thank you,
I clamp my velocity in an attribute VOP from -40 to 40 and, even if it's not perfect, it considerably reduce this overflow (cf. screenshot).
I clamp my velocity in an attribute VOP from -40 to 40 and, even if it's not perfect, it considerably reduce this overflow (cf. screenshot).
Technical Discussion » Motion blur incorrect
- julca
- 223 posts
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Hello all, Thanks for your comments.
I directly import my simulation files “*.bgeo.sc” without scaling.
But when I build my simulation I scale some parameters like Gravity force (-980.665) and Spacial Space (0.01) and Mass Scale (0.01).
That's because I scale my collider object by 100 to allow me to use a small emitter (start to fill a barrel of 600L with an emitter of 3cm diameter).
And I try to play with the Shutter Offset but without succes (just reduce this problem but dont resolve it entirely).
The fact is my liquid fall quickly and if I reduce my velocity parameter (ex. by 0.1) I don't have enough blur.
Can you tell me where I'm wrong ?
I've joined my project with the first 25 frames simulation cached files.
Thanks.
I directly import my simulation files “*.bgeo.sc” without scaling.
But when I build my simulation I scale some parameters like Gravity force (-980.665) and Spacial Space (0.01) and Mass Scale (0.01).
That's because I scale my collider object by 100 to allow me to use a small emitter (start to fill a barrel of 600L with an emitter of 3cm diameter).
And I try to play with the Shutter Offset but without succes (just reduce this problem but dont resolve it entirely).
The fact is my liquid fall quickly and if I reduce my velocity parameter (ex. by 0.1) I don't have enough blur.
Can you tell me where I'm wrong ?
I've joined my project with the first 25 frames simulation cached files.
Thanks.
Technical Discussion » Motion blur incorrect
- julca
- 223 posts
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Hello,
I have some difficulty with my motion blur which largely exceeds my real motion (cf. screenhot).
I would like to know if it's a common problem and how you think it can be resolved.
Thank you.
I have some difficulty with my motion blur which largely exceeds my real motion (cf. screenhot).
I would like to know if it's a common problem and how you think it can be resolved.
Thank you.
Houdini Indie and Apprentice » Can't snap pivot on my own object
- julca
- 223 posts
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For info :
Bug submitted and fixed in Houdini 15.0.283 !
Just to say that I really like their responsiveness and professionalism.
Bug submitted and fixed in Houdini 15.0.283 !
Just to say that I really like their responsiveness and professionalism.
Houdini Indie and Apprentice » Display some objects with texture
- julca
- 223 posts
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And that work ! Thank you !
But do you know if you can do same thing without need to keep object selected.
I would like to use some “textured only” objects at same time (as reference for 3d construction) and work on other objects on any display mode.
As an example (and I hope do not offend you) here is a screenshot of how it can be done in softimage, with common display option on a bunch of objects.
Thanks.
But do you know if you can do same thing without need to keep object selected.
I would like to use some “textured only” objects at same time (as reference for 3d construction) and work on other objects on any display mode.
As an example (and I hope do not offend you) here is a screenshot of how it can be done in softimage, with common display option on a bunch of objects.
Thanks.
Houdini Indie and Apprentice » Display some objects with texture
- julca
- 223 posts
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Just a bump to my question with a screenshot to illustrate.
Do you know how to keep my (here selected) grid object textured (left) when I switch to wireframe mode (right) ?
Thanks.
Do you know how to keep my (here selected) grid object textured (left) when I switch to wireframe mode (right) ?
Thanks.
Houdini Indie and Apprentice » tube
- julca
- 223 posts
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Hi,
I'm not sure if I entirely understood your question because that's seem trivial :
-1- create a tube object
-2- on geometry node enable “Ends Caps”
-3- select top face and add an SOP “Poly Extrude” : tweak “Inset” param
-4- add another SOP “Poly Extrude” : tweak “Distance” param
I'm not sure if I entirely understood your question because that's seem trivial :
-1- create a tube object
-2- on geometry node enable “Ends Caps”
-3- select top face and add an SOP “Poly Extrude” : tweak “Inset” param
-4- add another SOP “Poly Extrude” : tweak “Distance” param
SI Users » SI and Houdini
- julca
- 223 posts
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McNistorjulca
match transform
Starting with H15 there's a feature for matching any of the transforms (see small button beside each value box). What's missing is a “match all” button or function (like hold shift and click any of those buttons).
Yes ! That's good to know !
Houdini Indie and Apprentice » Can't snap pivot on my own object
- julca
- 223 posts
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Same thing with the last 15.0.279 version.
It's really just after a translation with the middle clic increment.
If, just after my middle clic translation, I move manually my object, this problem disappear, and handle detachment can be snapped correcly on itself.
I will submit a bug.
Thanks for your time.
It's really just after a translation with the middle clic increment.
If, just after my middle clic translation, I move manually my object, this problem disappear, and handle detachment can be snapped correcly on itself.
I will submit a bug.
Thanks for your time.
SI Users » SI and Houdini
- julca
- 223 posts
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And that's exactly that's I want to say !
When I say small improvements around modeling interaction it is about the development effort that can make all modeling much more user friendly.
In other words, I really agree with you that interaction (selecting, transforming, etc) must be “perfect” to be really productive (that's huge repeating tasks in a day work !).
In the same way, I don't think that's so hard for the dev to reach this level, example :
- add judicious transient hotkeys for snap/“transform handle” (aka “pivot” in xsi)
- make transform tool more flexible : match transform - pick polygon/edge reference, etc.
When I say small improvements around modeling interaction it is about the development effort that can make all modeling much more user friendly.
In other words, I really agree with you that interaction (selecting, transforming, etc) must be “perfect” to be really productive (that's huge repeating tasks in a day work !).
In the same way, I don't think that's so hard for the dev to reach this level, example :
- add judicious transient hotkeys for snap/“transform handle” (aka “pivot” in xsi)
- make transform tool more flexible : match transform - pick polygon/edge reference, etc.
Houdini Indie and Apprentice » Can't snap pivot on my own object
- julca
- 223 posts
- Offline
SI Users » SI and Houdini
- julca
- 223 posts
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Hello !
Thanks you for your explanation, I also really hope they will solved this in a near future.
I think that really small improvements around modeling interaction can radicaly change modeling feeling and productivity (I give me some days before discuss about more in depth).
Thanks you for your explanation, I also really hope they will solved this in a near future.
I think that really small improvements around modeling interaction can radicaly change modeling feeling and productivity (I give me some days before discuss about more in depth).
Houdini Indie and Apprentice » Can't snap pivot on my own object
- julca
- 223 posts
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Finally I understand how to reproduce this bug.
It happens after a move with a middle click increment
step by step :
- select one object (here the plane)
- move it with a middle click increment
- and now, move handle detachment (same thing with pivot) with a point snap and you can see it can only snap to the other object but not on itself.
Can you confirm this ?
Thanks.
It happens after a move with a middle click increment
step by step :
- select one object (here the plane)
- move it with a middle click increment
- and now, move handle detachment (same thing with pivot) with a point snap and you can see it can only snap to the other object but not on itself.
Can you confirm this ?
Thanks.
Houdini Indie and Apprentice » Can't snap pivot on my own object
- julca
- 223 posts
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I'm really confuse, I try it again today and it work well.
I'm sure I'm not crazy, yesterday it doesn't work, probably a driver bug that need a relaunch of the program/computer.
Anyway, thank you for your time MartybNz.
I'm sure I'm not crazy, yesterday it doesn't work, probably a driver bug that need a relaunch of the program/computer.
Anyway, thank you for your time MartybNz.
Houdini Indie and Apprentice » Can't snap pivot on my own object
- julca
- 223 posts
- Offline
Hello,
I have a grid and I want to snap the pivot's transform tool to one of its points, but I can only snap it on points of others objects (cf. screenshot).
Is there normal ? Is there a workaround ?
Thanks.
I have a grid and I want to snap the pivot's transform tool to one of its points, but I can only snap it on points of others objects (cf. screenshot).
Is there normal ? Is there a workaround ?
Thanks.
SI Users » SI and Houdini
- julca
- 223 posts
- Offline
+1
As a fresh new indie user I try to see if Houdini is sufficiently user friendly for “direct” modeling.
McNistor, I also really interressed if there is a way of referring to another objects coordinate sys. for viewport transform purposes.
As a fresh new indie user I try to see if Houdini is sufficiently user friendly for “direct” modeling.
McNistor, I also really interressed if there is a way of referring to another objects coordinate sys. for viewport transform purposes.
Houdini Indie and Apprentice » Display some objects with texture
- julca
- 223 posts
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Hello, I have a really newbie question..
How can I do to force display some objects with their textures and leave others with the current display mode (in wireframe for example) ?
Thanks.
How can I do to force display some objects with their textures and leave others with the current display mode (in wireframe for example) ?
Thanks.
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