fbx import messed up

   1508   3   2
User Avatar
Member
22 posts
Joined: April 2022
Offline
Hey folks,
Basically I animated 120 frames in blender , baked the animation, I have just two objects ( character and bones ) . When I export as fbx and import in houdini, the animation is all messed up. Really need your help.
Edited by swikarp - March 5, 2025 09:13:57

Attachments:
blenderanimation.gif (1.1 MB)
messeduphoudiniimport.gif (2.5 MB)
exportsettings.png (594.4 KB)

User Avatar
Member
417 posts
Joined: April 2017
Offline
You'll have much better luck using the FBX Character Import SOP followed by a Joint Deform SOP. Importing FBX's through the file menu is a very old school way of handling this and won't allow you to do much with the animation data.

If you just need the deforming skin and not the full skeleton, consider a more modern format like Alembic or USD.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
User Avatar
Member
22 posts
Joined: April 2022
Offline
Thanks a lot toadstorm.
User Avatar
Member
21 posts
Joined: Oct. 2021
Offline
Any idea why fbxcharacterimport is so slow for me? It is a, granted, pretty heavy Character Creator 5 character (~200mb fbx, ~480 blend shapes, etc.) but it still takes around 7 min for Houdini to load the file from the second the filepath is dropped into fbxcharacterimport fbxfile path. Is this just normal?
  • Quick Links