Update velocity on every frame for RBD solver?

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Is there a way to use a changing velocity that is fed in to a DOP Network/Rigid Body Solver so that the simulation does not just use the velocity of the first frame of the sim while ignoring later changes to velocity? Is there a way to do it in a SOP Solver? Or is this too much for the solver to handle?

Would there be a way to do this with the newer SOP level RBD Bullet Solver?
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Yes, you can add v to the attribute list in Properties/Override Attributes.
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That overrides the velocity in the RBD Bullet Solver, I want to add to it.
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litote
That overrides the velocity in the RBD Bullet Solver, I want to add to it.
Then you can either define v@force in SOPs and let the solver inherit that, which will also nicely combines with other forces inside

Or if your force depends on the sim data then you can dive inside the solver and do it in a POP Wrangle or POP Force
Tomas Slancik
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Framestore, NY
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How would this be set up?
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