Problem with emissive object

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I'm following a tutorial on Solaris and trying to create this small environment scene, and I encounter this issue that the emissive particles makes my whole water plane glow unless the emissive value is 0. It's look kinda weird, I'm not sure if it's a shader issue or it was the karma XPU issue. I have the screen shot attached below, I appreciate for any help!

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Screenshot 2025-06-12 132636.png (1.3 MB)

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does it happen with cpu and xpu? the material assigned correctly? also share the scene please
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