I'm working on a plush toy. It's fabric is formed of single threads.
The threads fade in, while the toy is rising up deformed by a cloth vellum simulation. Now I also want to fill it with some stuffing. I created a lot of wadding threads. But the deformation via pointdeform doesn't work yet. I guess the threads in the center are not guided specifically enough by concordant lattice points. So I tried to simulate the toy with tetrahedrons instead to have a consistent deforming volumetric lattice filling all the space inside. Unfortunately it doesn't create those nice wrinkles then. I'm afraid it wouldn't look nice that way.
So is there any way to create consistent lattice points that keep remaining inside a simulated mesh?
You could "texture" the cloth with some curves driven by the cloth's UVs, So basically drawing curves/threads across the surface that are locked down, and thus follow the deformatioz, by the UV coords.
Thanks Jonathan. I'm not quite sure what you mean here. Do you suggest drwaing threads onto the cloth itself? Would that be any different than using the cloth's points that I already have?