Issue with creating hierarchical instances for Unreal using

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I'm trying to replace manually created Blueprint-based hierarchical instances in Unreal Engine 5 with ones generated from Houdini.

(Image 1) In Unreal Engine 5, when I create hierarchical instances using a Blueprint Class, I can move and duplicate each individual instance in the viewport.

(Image 2) I created hierarchical instances (HDA) in Houdini and imported them into Unreal Engine. After baking as a Blueprint class, the result looked the same as the manually created version.

(Image 3) However, I can't select individual assets in the viewport, so I can't move or duplicate them.

I'm not sure if this is due to a setting in Houdini or Unreal. I’d like to completely replace manually authored hierarchical instances in Unreal with ones generated through Houdini.
Edited by iasm6419 - June 25, 2025 11:50:15

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