(Image 1) In Unreal Engine 5, when I create hierarchical instances using a Blueprint Class, I can move and duplicate each individual instance in the viewport.
(Image 2) I created hierarchical instances (HDA) in Houdini and imported them into Unreal Engine. After baking as a Blueprint class, the result looked the same as the manually created version.
(Image 3) However, I can't select individual assets in the viewport, so I can't move or duplicate them.
I'm not sure if this is due to a setting in Houdini or Unreal. I’d like to completely replace manually authored hierarchical instances in Unreal with ones generated through Houdini.