Solaris: Animated USD asset, loop, copy and and retime?

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Hi all. I've run into a challenge in Solaris.
How do I loop an animated USD file, copy it to points and retime the copies? Is it possible?

A TimeShift expression can make the animation loop. I can copy to points with an instance LOP, and I can retime instances/copies with the Retime Instances, but this doesn't seem to work together.


Am I approaching this wrong?
The TimeShift seems to override the retime instances - and without it, I don't have a loopable animation. I could make a much larger, USD asset with the looping animation built in, but it'd be a very large file. Not to mention slow to export an iterate on in this case.


To clarify, the Prism LOP import node here is just a USD Reference LOP.
Edited by Tronotrond - June 29, 2025 22:41:44

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loop_retime.png (66.5 KB)

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Just as I posted this I found the Explict Frame Retime Method on the Retime LOP, which I believe solves my problem and removes the need for the Timeshift LOP.
Edited by Tronotrond - June 29, 2025 22:50:20
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