How do I loop an animated USD file, copy it to points and retime the copies? Is it possible?
A TimeShift expression can make the animation loop. I can copy to points with an instance LOP, and I can retime instances/copies with the Retime Instances, but this doesn't seem to work together.
Am I approaching this wrong?
The TimeShift seems to override the retime instances - and without it, I don't have a loopable animation. I could make a much larger, USD asset with the looping animation built in, but it'd be a very large file. Not to mention slow to export an iterate on in this case.
To clarify, the Prism LOP import node here is just a USD Reference LOP.