COP sop import with texture

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Hi

For the simplicity, there is a grid with a planar UV
above a camera, looking at the grid but can see only a part of it.

The grid has a simple albedo texture using the UV.

How to import this into COP to see the albedo texture - the part of the texture what the camera can see?

A solution that loads the file in the copnet and uses wrangle or other node is also good

thx
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Hi! You can firstly rasterize the geo's uv, import that albedo texture file, then use texture sample node to map the texture.
MotionCOPs toolkit - pushing COPS into motion design and dynamic effects territory.
https://github.com/Boning1011/motion-cops [github.com]
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