Modify SOP geometry UV from COPs

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Hi all!

I have a quick question - I'm using a slap comp node inside COPs to retrieve a UV Render Var (AOV), which is generated from the camera projection onto the mesh.
I'd like to use this UV to modify the UV attribute from a SOP geometry imported inside that same COPs network, in order to apply a texture within that UV space; anyone would have on idea on how to achieve this?


Attachments:
uv_from_camera.png (1.1 MB)
cop_network.png (1.2 MB)

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