Issue with HDAs not cooking in UE5.6 (Houdini 21.0)

   279   2   1
User Avatar
Member
1 posts
Joined: June 2024
Offline
I’m running into a problem when using my HDAs in Unreal Engine 5.6 with Houdini 21.0.
When I drop my HDA into UE, none of the nodes seem to process at all. The only way I can get results is if I enable Session Sync and then recook inside UE.

Has anyone else run into this, or know if something changed in the way cooking is handled?

Image Not Found


Attachments:
Pipes_Tool_Test.hdalc (10.3 KB)
Before_Session_Sync.png (910.2 KB)
After_Session_Sync_And_Recook.png (954.0 KB)

User Avatar
Member
12 posts
Joined: Feb. 2015
Offline
Works fine for me without Session Sync when using spline actor in the World Input of the HDA.
User Avatar
Member
3 posts
Joined: Jan. 2021
Offline
It may be due to a Houdini/Houdini Engine mismatch. You can verify in unreal under HoudiniEngine>Installation info panel.

Make sure you are using Houdini Engine Indie With Houdini Indie.
  • Quick Links