I connected a Sphere to an ISO Offset to create a fog volume then connected this to a VDB Convert and set Convert To: VDB.
Since I know the Cloud Noise node requires a VDB format this was supposed to work when I connected it to the first input, however, the fog item just vanishes. It works fine if I use a VDB from Polygons node instead.
Is it a glitch or am I missing something?
Cloud Noise not working with Convert VDB
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- litote
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- Mike_A
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I think the issue here is that the 'ISO offset' SOP creates a standard Houdini grid volume, and I think the 'VDB convert' SOP requires a VDB input - which it's not getting. Although, when you look at the node info for the 'VDB convert' SOP it does suggest it's outputting a VDB...
EDIT:
Scrap that. Having had a quick play, I can see the issue: The isoOffset generated volume doesn't have a name attribute. Just add a name SOP - with a name of 'density'.
EDIT:
Scrap that. Having had a quick play, I can see the issue: The isoOffset generated volume doesn't have a name attribute. Just add a name SOP - with a name of 'density'.
Edited by Mike_A - Oct. 11, 2025 05:29:49
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- litote
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