I found a way to do that with a For Each loop, but it was very slow. Now I'm trying to speed things up by compiling, but while my For Each loop is still working, the results seem to be getting erased when the compile block ends. I'm sure the answer is obvious, but I'm struggling to understand the documentation.
Or, alternatively, does anyone know a better way to texture individual books like this? I like UDIMs because I only need one material/material instance in Unreal...
Image Not Found
Before compile node ends/after for each:
Image Not Found
After compile node ends:
