Hello, I'm looking for help.
I'm trying to export a USD with ROP USD from solaris and import it in Unreal ( geo, lights, MtlX) I have enabled the USD plugin in Unreal, but I'am having issue with the shaders.
I tried 2 different methods:
- Importing with stage actor ( no shader are imported )
- Importing with a drag and drop, but the diffuse map in not interprated as sRGB ( unreal setup as linear)
I have searched for solutions on Google, Discord, and the SideFX forum, but I haven’t found a clear answer.
Thanks for your advices.
USD solaris for Unreal
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- Sebastien Levieux
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- 72 posts
- Joined: Nov. 2014
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- Hamilton Meathouse
- Member
- 216 posts
- Joined: Nov. 2013
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Have you switched the render context to Mtlx in the USD Stage Options menu?

Some more answers here:
https://forums.unrealengine.com/t/usd-encoded-materialx-updated-for-ue5-6/2378503/7 [forums.unrealengine.com]
https://forums.unrealengine.com/t/usd-and-materialx/1337085/12 [forums.unrealengine.com]
https://forums.unrealengine.com/t/solaris-and-materialx-support-in-5-3/1265702/6 [forums.unrealengine.com]
Some more answers here:
https://forums.unrealengine.com/t/usd-encoded-materialx-updated-for-ue5-6/2378503/7 [forums.unrealengine.com]
https://forums.unrealengine.com/t/usd-and-materialx/1337085/12 [forums.unrealengine.com]
https://forums.unrealengine.com/t/solaris-and-materialx-support-in-5-3/1265702/6 [forums.unrealengine.com]
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