Vellum scale and how to get plastic / rigid like sims?

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I'm really struggling learning vellum and trying to get rigid-like sims.
Went from a thin sheet to simming a full tet mesh and still it's impossible. Also the scale dependancy and topology dependancy makes it hard to follow a process, and I always end up value mashing until something looks plausible.





I attached the results I get at 100x scale difference.

This is the starting shape, although not really relevant. Using 3 substeps in these examples.





Please, any tips on how to make sense of all this?
Edited by coccarolla - May 21, 2026 13:15:14

Attachments:
shape.png (187.6 KB)
scale2.png (205.3 KB)
scale1.png (190.4 KB)
setup.png (34.9 KB)

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