PBR texture painting in h22?
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- LukeP
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- stucooke
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- 21 posts
- Joined: Dec. 2024
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Being that, unless I am mistaken, Copernicus doesn't really manage it's maps/channels in the same way that Substance Painter does, in terms of painting directly to certain channels, etc - it's likely that no, it won't paint to PBR channels in the same way. Instead, it'll be up to you to determine how you use the paint feature to refine the maps you have and then use the data to create the maps.
I wouldn't be surprised if there are some recipes and examples that could be tweaked. H22 seems quite recipe friendly.
I wouldn't be surprised if there are some recipes and examples that could be tweaked. H22 seems quite recipe friendly.
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