Texture material Library preview on geo

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So when i use the texture material library lop i add a test geo like the shaderball and use the 3d flag on it and the display flag on a noise p.e. i can see the noise on the 3d geo.

But when i have the display flag on the usd material node i just get the test geo with the default uv grid. How can i see my full material on the test geo?
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