mono and rgb source in the new H22 pyro cop
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- CooCooCaCha
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For RGB do you mean turning that into velocity?
Fyi, various nodes work with vdbs that you might not expect. Blend, Add, Subtract, etc work with vdbs. Fractal noise 3d also works with vdbs.
If you’re not talking about velocity then I believe you can pass other vdbs into the feedback input and they’ll be advected along with density and velocity.
Fyi, various nodes work with vdbs that you might not expect. Blend, Add, Subtract, etc work with vdbs. Fractal noise 3d also works with vdbs.
If you’re not talking about velocity then I believe you can pass other vdbs into the feedback input and they’ll be advected along with density and velocity.
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CooCooCaCha
For RGB do you mean turning that into velocity?
Fyi, various nodes work with vdbs that you might not expect. Blend, Add, Subtract, etc work with vdbs. Fractal noise 3d also works with vdbs.
If you’re not talking about velocity then I believe you can pass other vdbs into the feedback input and they’ll be advected along with density and velocity.
no velocity, sourcing out pyro with a color field
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- tamte
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for advection of custom fields you can also use Advect Feedbacks parm in Advanced tab of Pyro Block End, just specify names of fields in feedback cable that you want advected
it will be more efficient as it will use already computed advection lookup
however for Color workflow you may want to also track the alpha or you can call it color_weight and correct it every substep otherwise the advection will likely fade it to black pretty quickly
for a simple example of something like that you can look at Pyro Configure Color Smoke recipe in H21, even though that is just keeping track of the weight and compensates at the end which is risky for longer sims
it will be more efficient as it will use already computed advection lookup
however for Color workflow you may want to also track the alpha or you can call it color_weight and correct it every substep otherwise the advection will likely fade it to black pretty quickly
for a simple example of something like that you can look at Pyro Configure Color Smoke recipe in H21, even though that is just keeping track of the weight and compensates at the end which is risky for longer sims
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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tamte
for advection of custom fields you can also use Advect Feedbacks parm in Advanced tab of Pyro Block End, just specify names of fields in feedback cable that you want advected
it will be more efficient as it will use already computed advection lookup
however for Color workflow you may want to also track the alpha or you can call it color_weight and correct it every substep otherwise the advection will likely fade it to black pretty quickly
for a simple example of something like that you can look at Pyro Configure Color Smoke recipe in H21, even though that is just keeping track of the weight and compensates at the end which is risky for longer sims
Neat! I didn’t know about the advanced tan option.
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