How to make drool???

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How to make drool simulation from dog mouth…
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POPs for running drool, connected with an Add SOP then convert to Nurbs curve then resample then copy Metaballs on

For stringy drool, attach Wires then use the Wire Solver then do the resample/metaball thing.

Cheers,

Peter B
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Thank you man very mucu a will try you solution…
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I try tip that pbowmar give me, but i am new to houdini and i need some detail tips on this thing that pbowmar say…

Or somebody have another solution or scene..
Thank you.
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CeeGee
I try tip that pbowmar give me, but i am new to houdini and i need some detail tips on this thing that pbowmar say…

Or somebody have another solution or scene..
Thank you.

Here is a little example of what Pbowmar is saying. Although, I am not sure how to use the Wire Solver in this case.

I always have trouble importing animated objects into a DOP Network, so I'd be curious to know the workflow for doing that myself. I see how to import deforming geometery with the same number of points, but not geometry where points increase / decrease each frame.

-Alan

Attachments:
drool.hipnc (535.4 KB)

www.alan-warren.com
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Alanw - thank you man, that its for the first tip, i try to do like you but a hava a problem but your scene is solution. Now to find solution with WireSOP.
I need drool from dog mouth not to leek just to stay always and ahve animation if mouth move. Something like softbody in Maya.

Thank you again…
WEB
http://www.igorfx.com/ [igorfx.com]

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https://vimeo.com/igorzanic [vimeo.com]
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