Make Jericho effect of Iron man in RBD
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- xmoll92
- Member
- 2 posts
- Joined: Aug. 2026
- Offline
Hi , i want to make this Jericho effect from Iron man ,
(That small missile jump out from the main one and then go forward)
But honestly, I don’t have much experience with animation, but I’m trying to achieve this using RBD.
I need two velocities: one for opening, and another for moving forward. What I want is for the pieces to slow down after opening, then change direction and move forward. The slowing down is intentional — I just don’t know how to properly control this velocity transition.
Is there a VEX approach for this, or any hint on how I should handle it in RBD? I’d really appreciate some guidance.
(That small missile jump out from the main one and then go forward)
But honestly, I don’t have much experience with animation, but I’m trying to achieve this using RBD.
I need two velocities: one for opening, and another for moving forward. What I want is for the pieces to slow down after opening, then change direction and move forward. The slowing down is intentional — I just don’t know how to properly control this velocity transition.
Is there a VEX approach for this, or any hint on how I should handle it in RBD? I’d really appreciate some guidance.
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- Italimpex Productions
- Member
- 26 posts
- Joined: Aug. 2021
- Offline
Hello. I prepared a demo project for you. I encourage you to check it out. Once you open it, you will see "SCENE" geometry node, 2 cameras and env light node. Inside SCENE node, you will find that I made a quick missile model, how I simulated the panel explosion and small secondary missiles. I did everything in RBD, however, you could take POP net approach for simulating the secondary missiles. I also showed how to manually create p@orient attribute from v@v in "create orient" attribute wrangle that makes secondary missiles point in the right direction.
I’ve attached two preview videos of the final result alongside the HIP file. I hope you find some useful tricks inside!
I’ve attached two preview videos of the final result alongside the HIP file. I hope you find some useful tricks inside!
Edited by Italimpex Productions - Aug. 26, 2026 15:09:14
Italimpex Productions
CGI Studio specializing in directing and producing advertisements & films
CGI Studio specializing in directing and producing advertisements & films
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- xmoll92
- Member
- 2 posts
- Joined: Aug. 2026
- Offline
Italimpex Productions
Hello. I prepared a demo project for you. I encourage you to check it out. Once you open it, you will see "SCENE" geometry node, 2 cameras and env light node. Inside SCENE node, you will find that I made a quick missile model, how I simulated the panel explosion and small secondary missiles. I did everything in RBD, however, you could take POP net approach for simulating the secondary missiles. I also showed how to manually create p@orient attribute from v@v in "create orient" attribute wrangle that makes secondary missiles point in the right direction.
I’ve attached two preview videos of the final result alongside the HIP file. I hope you find some useful tricks inside!
Thank you so much for taking the time to build the entire project. It really helped me a lot.
Edited by xmoll92 - Aug. 27, 2026 11:52:09
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