Hey guys — is there any way to sample an attribute, like a curve, onto another mesh UV?
I don't want to use UV Rasterize Attribute because it’s too expensive for me when I need to increase the divisions.
I haven't found any node in COPs to do this.
Any help would be appreciated.
Thanks!
COP - sample attrib on uv - No rasterize method
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- Milad Savar
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- Gaalvk
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To be honest, I’ve reviewed the file, but your goal still eludes me. If we’re starting in the SOP context, there are already ways to transfer attributes to points between primitives—such as using VEX with `primuv` or the Ray SOP. COPs are typically used for final rasterization.
But since you’re moving into COPs, you must be after something else—though it’s unclear what. If you wanted to "draw" with curves on a plane, you’d create the curves, rasterize them, process them somehow, and blend them onto your background. That doesn't seem to match your question, either.
But since you’re moving into COPs, you must be after something else—though it’s unclear what. If you wanted to "draw" with curves on a plane, you’d create the curves, rasterize them, process them somehow, and blend them onto your background. That doesn't seem to match your question, either.
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- Milad Savar
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Thanks for your explanation. Actually yes, there’s a lot of stuff I can transfer.
But the main issue, like I said first, is that increasing the division is not efficient because my ocean size is really big.
I can use the point cloud in the shader without UVs, but I’m looking to use COP to do more image processing and add extra details.
But the main issue, like I said first, is that increasing the division is not efficient because my ocean size is really big.
I can use the point cloud in the shader without UVs, but I’m looking to use COP to do more image processing and add extra details.
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