Instance material override

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Hello, I have exported USD from blender with instances that have several materials in one mesh.
Using load layer or sublayer I can assign material to prototypes and it works, but does it work for reference node?
There is a trick that allows you to assign a material using Vary Material Assignment, but it only works for the entire instance and it works randomly

How can I assign materials to these geomsubsets?

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Edited by Skyrush - Sept. 15, 2026 10:17:45

Attachments:
cubeIsntances2.usda (6.7 KB)
img1.png (1001.6 KB)

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