Load HDA asset from Houdini to Maya

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Hi, I 've been learning Houdini (Indie) for a couple months now and I've finally broke down and got Maya (and Houdini Engine Indie). However, now when trying to load my HDA asset into Maya, I get a couple of errors when initially importing such as:
"Error: Not enough sources specified."
"Error: Geo (ID: 0): /obj/stonemakerhda_1_0/stonemakerhda1
No geometry generated!"
"// Error: Unexpected error when creating input mesh." <- when hitting Set to Selection to my object

I've attached my test import file from Maya and the HDA I was importing from Houdini. Is it too low of certain parameters or do I have my versions mismatched somehow, or even something else entirely? Currently running Maya 2027.2 and Houdini 22.0.429 with Houdini Engine Indie 22.0.429.

Attachments:
maya2027ss1.png (343.2 KB)
testimport.mb (59.6 KB)
sop_stonemakerhda-1.0.hdalc (44.9 KB)

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