Houdini Engine for Unity Terrain Tree scatter issues

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Hello everyone,

a few days ago i encountered a pretty strange bug (already reported Bug#161065)
where if you have Terrain Tree Scattering Points, the HDA in the Houdini Engine for Unity plugin will become unresponsive, the session sync is still responding, but the output in unity isnt.
If the Terrain Tree Scattering Points are removed from the HDA output, it is working perfectly well

Am i doing anything wrong and if im not, is there a workaround? right now, this means full project stop for me.

Using Houdini Indie 22.0.466 + Unity plugin in Unity srp 2022.3.22f1

(Video showcase + HDA file)

Attachments:
sop_SwordEmperor--zunityterraintool_copy-1.20.hdalc (75.4 KB)

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