Hi everybody.
I'm trying to get a picture of rainbow by projecting a ray of light on
to surface of a sphere that has a Water shader applied to it.
I put both, light and a camera at a sertain angle, hit render…
in rendered picture I can only see specular highlights which are
the resault of reflection and no indication of refraction of light.
No rainbow. :?
Help!
Rainbow
5832 4 0- Stremik
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- Stremik
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- stevenong
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StremikHi Stremik,
Hi everybody.
I'm trying to get a picture of rainbow by projecting a ray of light on
to surface of a sphere that has a Water shader applied to it.
I put both, light and a camera at a sertain angle, hit render…
in rendered picture I can only see specular highlights which are
the resault of reflection and no indication of refraction of light.
No rainbow. :?
Help!
I believe you're using either the VEX Super Material or VEX Layered Surface shader. Both shaders' refraction parameter is not working properly. I would suggest you use the VEX Glass shader for now.
Cheers!
steven
- stevenong
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StremikHi Stremik,
BTW. This raises a question.
How is light treated in Houdini wavelengthwise?
Are R, G and B have different wavelengths? Is there a parameter like that?
I believe the Transmission Color/Transmit parameter is what you're looking for. It is not exactly wavelength but setting the Transmit Color to 1,0,0 will only allow red to pass through.
I hope the above helps!
Cheers!
steven
- Stremik
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Say, what about speed? I belive Red Green and Blue travel at slightly different speeds which resaults in all three being reflected inside the drop of water at slightly different angles.Or am I confusing it with wavelength?
Hmmm. I will probably need three different cameras ah?
Hmmm. I will probably need three different cameras ah?
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