retriangulate polygon mesh

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Hi,

I've got a closed polygonal mesh with large, very poor aspect ratio triangles. Can anyone tell me how I might retriangulate the mesh to obtain a larger number of smaller triangles with better aspect ratios. It's important that the mesh shape remains intact during these operations and that existing vertices remain unchanged.

Many thanks.
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has to be done manually with polysplit, unless you can find anoter app
that does it procedurally (let us know if you do!).

here's the same question with pics, nearly 5-years old:
http://forums.odforce.net/index.php?s=1c4d8128f431ab9af75994ab74c0760e&showtopic=1522&hl= [forums.odforce.net]
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I don't have answers but just curious about this geometry. Is it from 3D scanners or the like?
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