Iso offset node showing issues on more dense voxel grids
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- koen
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- 795 posts
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hello all,
While converting meshes to a smoke volume, I often found the same problem appearing once I started to crank up the grid resolution. There are “lines” leaking from the surface. I assume it has to do with the ray intersect algorithm, but I did not get better results using different algorithms.
Are there any know tricks to solve this?
Cheers,
Koen
While converting meshes to a smoke volume, I often found the same problem appearing once I started to crank up the grid resolution. There are “lines” leaking from the surface. I assume it has to do with the ray intersect algorithm, but I did not get better results using different algorithms.
Are there any know tricks to solve this?
Cheers,
Koen
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- koen
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- Offline
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- eetu
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- koen
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- Joined: April 2020
- Offline
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- koen
- Member
- 795 posts
- Joined: April 2020
- Offline
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