hello … i have been facing some problem with importing fbx into houdini. Animation has been done in max and the entire scene (geometry and cam) then exported as fbx (version 200608) from max. Now the object animation seems to be exported well but the camera animation has gone a bit offset. Anyone faced with similar situation?
-alok
fbx (camera) import issues from max
2578 1 2- alpotnis
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- oleg
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Hi Alok,
There's a high probability that part of the problem is the FBX version you're using (200608). When FBX SDK moved from that version to 2009.0, there was a number of things that was broken in terms of backwards compatibility, which meant that many old FBX files would not import properly anymore. So if you can, upgrade to the latest FBX exporter plugins, and re-export the file to see if that helps.
There's a high probability that part of the problem is the FBX version you're using (200608). When FBX SDK moved from that version to 2009.0, there was a number of things that was broken in terms of backwards compatibility, which meant that many old FBX files would not import properly anymore. So if you can, upgrade to the latest FBX exporter plugins, and re-export the file to see if that helps.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
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