blend shapes

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Hi,

I have been trying to make a blend shape between 2 objects, they are both equal, and one is deformed. I tried morph but it only works in the component level. I would appreciate if somebody could explain the process.

also, how amd where can I add nodes that perform math operations? I don't seem to find them,

thanks a lot,

Juan
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Did you tryed the the sop called “Blendshapes”?
It's well explained in the manual.

cheers!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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seajackal
Hi,
also, how amd where can I add nodes that perform math operations? I don't seem to find them,

thanks a lot,

Juan

What do you mean? Any parameter can receive math operations as an expression.
“gravity is not a force, it is a boundary layer”
“everything is coincident”
“Love; the state of suspended anticipation.”
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seajackal
Hi,
I have been trying to make a blend shape between 2 objects, they are both equal, and one is deformed. I tried morph but it only works in the component level. I would appreciate if somebody could explain the process.
also, how amd where can I add nodes that perform math operations? I don't seem to find them,
thanks a lot,
Juan

As I advised you previously it's good to start with some tutorials so one doesn't have problems like dealing with OBJ/SOP interactions, naming convention and all basic concepts.

Here you have the example. Note, that your source faces doesn't have to be imported as separated objects, they can exists in one OBJ. I put it like this to show you how to import objects into each other and keep things clear. Press Enter on a viewport and use a red slider to morph faces.


cheers,
skk.

Attachments:
morph.hip.zip (760.5 KB)

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