Hello all, I hope this is a quick fix, but I rigged a character with the biped autorig tool, and painted weights etc. also my model has been divided and converted to triangular connections, and so after completely finishing my model I went to export him through the Torque DTS exporter, and my DTS file was never made, I opened my dump.html and it said at the bottom this error:
Errors: Error #40:Found two meshes named “proxy_thumb” of size 1.
I looked and found my meshes named proxy_thumb in my animation rig, but when i try renaming it it returns to its normal name, is there any steps I can take to exporting my model as a player character for torque without errors?