I am animating something with a constant function in the channel editor, rather than the usual bezier.
However, it causes all kinds of problems, especially with simulations because there are no intermediate steps between pose changes.
Is there a way to use a function that is near constant, but continuous and smooth? Perhaps with an adjustable interpolation? A kind of continous step function :?
Need a variation of the Constant function
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- Soothsayer
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- eetu
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- Soothsayer
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