I was inspire with DD work..
Whant to do some Charachter fracture, like DD Commercial, this si some of first test for now…
Character fracture
http://www.vimeo.com/7251151 [vimeo.com]
On left is Maya animation, a export model with pointcache animation, import in Houdini, break model with Vornoi, transform animation form maya pointache animation on fracture model with PGMVC Capture & Deform Sops,
http://www.fourthwall.ndo.co.uk/HT_PGMVCdeformer.html [fourthwall.ndo.co.uk]
import that into DOPs and use initial velocity for fracture.
Horse fracture
http://www.vimeo.com/7262375 [vimeo.com]
Same setup as for as for first video
http://www.igorfx.com/horse_anim_fracture_v03.mov [igorfx.com]
In this video a use red color with attribut transfer, the in DOP use that color for gravity activation.
Face fracture
http://www.vimeo.com/7284674 [vimeo.com]
In this video setup is same, only thing is i use color to decide what geometry is going to fracture first, like in horse second video
Some of Character fracture animation
8555 0 0- CeeGee
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