Some of Character fracture animation

   8555   0   0
User Avatar
Member
215 posts
Joined: July 2007
Offline
I was inspire with DD work..

Whant to do some Charachter fracture, like DD Commercial, this si some of first test for now…

Character fracture
http://www.vimeo.com/7251151 [vimeo.com]

On left is Maya animation, a export model with pointcache animation, import in Houdini, break model with Vornoi, transform animation form maya pointache animation on fracture model with PGMVC Capture & Deform Sops,
http://www.fourthwall.ndo.co.uk/HT_PGMVCdeformer.html [fourthwall.ndo.co.uk]

import that into DOPs and use initial velocity for fracture.

Horse fracture
http://www.vimeo.com/7262375 [vimeo.com]

Same setup as for as for first video

http://www.igorfx.com/horse_anim_fracture_v03.mov [igorfx.com]

In this video a use red color with attribut transfer, the in DOP use that color for gravity activation.

Face fracture
http://www.vimeo.com/7284674 [vimeo.com]

In this video setup is same, only thing is i use color to decide what geometry is going to fracture first, like in horse second video
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
  • Quick Links