FBX import problem

   5914   2   0
User Avatar
Member
16 posts
Joined: Jan. 2010
Offline
Hi,

Does anyone can provide me advice (or maybe solution) for importing FBX to houdini.
The file comes from motion builder and import without problems to Max or Maya.
But in houdini I've got a message "<internal> Warning (##): invalide range specification.
Then the skin is partially broken…
I've tried every option possible, ascii, binary, without success.

Any idea someone ?
thanks

ben

Attachments:
jog.rar (609.9 KB)

User Avatar
Member
16 posts
Joined: Jan. 2010
Offline
Ok, I've found a workaround.
If anyone interested here it is :

-Open FBX in max
-On skinned mesh -> save skin (.env)
-at frame 0 snapshot the skinned mesh.
-delete skinned mesh
-add modifier skin to the snapshoted mesh
-add all bones
-load .env
-export .fbx
-Import .fbx into Houdini

Now I can go back to my crowd sim

anyway if someone can explain me why I can't import .fbx straight from mobu to houdini I'm still interested…
User Avatar
Member
691 posts
Joined: June 2006
Offline
I have a problem with point caches from max; When i import them from max to houdini it doesn't work, but when i pass the fbx to maya and then to houdini it works.

Why???
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
  • Quick Links