Hi,
Does anyone can provide me advice (or maybe solution) for importing FBX to houdini.
The file comes from motion builder and import without problems to Max or Maya.
But in houdini I've got a message "<internal> Warning (##): invalide range specification.
Then the skin is partially broken…
I've tried every option possible, ascii, binary, without success.
Any idea someone ?
thanks
ben
FBX import problem
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- ben4096
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- Joined: Jan. 2010
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- ben4096
- Member
- 16 posts
- Joined: Jan. 2010
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Ok, I've found a workaround.
If anyone interested here it is :
-Open FBX in max
-On skinned mesh -> save skin (.env)
-at frame 0 snapshot the skinned mesh.
-delete skinned mesh
-add modifier skin to the snapshoted mesh
-add all bones
-load .env
-export .fbx
-Import .fbx into Houdini
Now I can go back to my crowd sim
anyway if someone can explain me why I can't import .fbx straight from mobu to houdini I'm still interested…
If anyone interested here it is :
-Open FBX in max
-On skinned mesh -> save skin (.env)
-at frame 0 snapshot the skinned mesh.
-delete skinned mesh
-add modifier skin to the snapshoted mesh
-add all bones
-load .env
-export .fbx
-Import .fbx into Houdini
Now I can go back to my crowd sim

anyway if someone can explain me why I can't import .fbx straight from mobu to houdini I'm still interested…
-
- Alejandro Echeverry
- Member
- 691 posts
- Joined: June 2006
- Offline
I have a problem with point caches from max; When i import them from max to houdini it doesn't work, but when i pass the fbx to maya and then to houdini it works.
Why???
Why???
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
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