I encounter some inconsistent quaternions during animation of captured geometry. I made a little test setup to demonstrate the problem.
in the main take both bones rotate, and that's where the problem occurs. the 2 other takes have only on bone's animation active.
I added a object to visualize the orient attribute on the geometry, and as You can see it is inconsistent during the animation.
how can I avoid this strange geometry jumps?
best regards
Martin
deformSOP -deform quaternion attribute
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