Hi All ,
I have built quite a few vop sops and vop pops and noted that I cannot really create a HDA from then without wrapping them up in a subnet.With somewhat flaky results. I understand building tools in the vex work area of Houdini is the thing to do for rolling out tools that can be dropped in menu's for all to use.
I have explored dropping a SOP type operator down in in the vex editor but I am unsure how I am supposed to save this out as a HDA. Can someone please give me some clear work flow directions for creating operators I can roll out to the masses.
Kind regards
Rob
VEX workflow for new operators
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- circusmonkey
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- circusmonkey
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- sanostol
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for vex operators You have several options
1. You can do a VOPSOP and plug Your code then collapse it to a subnet and create a digital asset from it
2. in sopcontext create a vopnet, and inside create a soptype, back in sop You can pull in Your new sop. to make a digital asses collapse both, the sop and the vopnetwork to a digial asset
3. in vex context create a sopoperator and rightclick on it and “compile vexcode to soptype”, this creates a new SOP for You as digital asses. You write then vex code into the code section
4. In the filemenu choose new operator type and select SOP, it also creates a digital asset for You to write vex code
1. You can do a VOPSOP and plug Your code then collapse it to a subnet and create a digital asset from it
2. in sopcontext create a vopnet, and inside create a soptype, back in sop You can pull in Your new sop. to make a digital asses collapse both, the sop and the vopnetwork to a digial asset
3. in vex context create a sopoperator and rightclick on it and “compile vexcode to soptype”, this creates a new SOP for You as digital asses. You write then vex code into the code section
4. In the filemenu choose new operator type and select SOP, it also creates a digital asset for You to write vex code
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- circusmonkey
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- 2624 posts
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