VEX workflow for new operators

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Hi All ,
I have built quite a few vop sops and vop pops and noted that I cannot really create a HDA from then without wrapping them up in a subnet.With somewhat flaky results. I understand building tools in the vex work area of Houdini is the thing to do for rolling out tools that can be dropped in menu's for all to use.

I have explored dropping a SOP type operator down in in the vex editor but I am unsure how I am supposed to save this out as a HDA. Can someone please give me some clear work flow directions for creating operators I can roll out to the masses.

Kind regards

Rob
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I seem to of found out what I needed

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for vex operators You have several options

1. You can do a VOPSOP and plug Your code then collapse it to a subnet and create a digital asset from it

2. in sopcontext create a vopnet, and inside create a soptype, back in sop You can pull in Your new sop. to make a digital asses collapse both, the sop and the vopnetwork to a digial asset

3. in vex context create a sopoperator and rightclick on it and “compile vexcode to soptype”, this creates a new SOP for You as digital asses. You write then vex code into the code section

4. In the filemenu choose new operator type and select SOP, it also creates a digital asset for You to write vex code
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Hi thanks for the pointers

I already know about option one , Ive found it to be somewhat flaky to use. When attempting to build the interface. I figured it would be better to build the operator straight out of the vex area.

Rob
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