yepp..those solaris spore renders are nice, I would like to get the hang of creating something like this someday in houdini and advance it even more if possible.
Im just back trying to learn houdini, the video sample was made in lightwave with tiny sprites applied on displaced geometry vertices, wich animates with procedural animated ripple texture.
we tested with structure of 1 billion points divided to ~12thousand of chunks - it is possible to render, anyway. We have a lot of tears about prman-like sigma hidig abilities (which allow to produce much MUCH better renders of such kind of images), but I hope, SESi will introduce something of similar power in near future.
thanks for sharing! I can't wait to test it myself . And learn from it as well. This really deserves it's own thread. That way people can post their resulting images in it.