Excellent job !
Scallop is flame-like generator too, but point-based. Good idea to add volumetric production…
solaris nebula effect
23190 24 7- JoeMislang
- Member
- 48 posts
- Joined: Sept. 2006
- Offline
- JoeMislang
- Member
- 48 posts
- Joined: Sept. 2006
- Offline
We published last stage of Scallop sources at
http://code.google.com/p/hscallop/ [code.google.com]
you may use it with your own risk .
We don't test it with H11, I has to be revorked.
http://code.google.com/p/hscallop/ [code.google.com]
you may use it with your own risk .
We don't test it with H11, I has to be revorked.
- Phamarus
- Member
- 76 posts
- Joined: July 2007
- Offline
yepp..those solaris spore renders are nice, I would like to get the hang of creating something like this someday in houdini and advance it even more if possible.
http://vimeo.com/1539143 [vimeo.com]
Im just back trying to learn houdini, the video sample was made in lightwave with tiny sprites applied on displaced geometry vertices, wich animates with procedural animated ripple texture.
Fractron renderer is a free program and very fast, similar to aphopysis.
http://vimeo.com/16141739 [vimeo.com]
Michael
http://vimeo.com/1539143 [vimeo.com]
Im just back trying to learn houdini, the video sample was made in lightwave with tiny sprites applied on displaced geometry vertices, wich animates with procedural animated ripple texture.
Fractron renderer is a free program and very fast, similar to aphopysis.
http://vimeo.com/16141739 [vimeo.com]
Michael
displaced mind
- JoeMislang
- Member
- 48 posts
- Joined: Sept. 2006
- Offline
we updated/published scallop version developed fully for mantra usage
main node
http://code.google.com/p/hscallop/ [code.google.com]
pointclouds splitter code
http://code.google.com/p/hscallop-splitter/ [code.google.com]
pointcloud sparse structure renderer dso
http://code.google.com/p/ptc-render/ [code.google.com]
we tested with structure of 1 billion points divided to ~12thousand of chunks - it is possible to render, anyway. We have a lot of tears about prman-like sigma hidig abilities (which allow to produce much MUCH better renders of such kind of images), but I hope, SESi will introduce something of similar power in near future.
main node
http://code.google.com/p/hscallop/ [code.google.com]
pointclouds splitter code
http://code.google.com/p/hscallop-splitter/ [code.google.com]
pointcloud sparse structure renderer dso
http://code.google.com/p/ptc-render/ [code.google.com]
we tested with structure of 1 billion points divided to ~12thousand of chunks - it is possible to render, anyway. We have a lot of tears about prman-like sigma hidig abilities (which allow to produce much MUCH better renders of such kind of images), but I hope, SESi will introduce something of similar power in near future.
- pclaes
- Member
- 257 posts
- Joined: Nov. 2007
- Offline
Hi Joe,
thanks for sharing! I can't wait to test it myself . And learn from it as well.
This really deserves it's own thread. That way people can post their resulting images in it.
Great stuff!
thanks for sharing! I can't wait to test it myself . And learn from it as well.
This really deserves it's own thread. That way people can post their resulting images in it.
Great stuff!
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
-
- Quick Links