Car Paint & Textures

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Hello i am wondering if anyone knows how to add a texture slot for the surface shader car paint ?

Im wanting racing stripes for my car and wanting to use the paint shader for both the main and the stripes. I can't use groups with a material node as my topology is not straight its curved.

Also how do you save out this shader so that i can install it as a digital asset to use in other scene files ?

File attached of a box with non straight edge loops.

Thanks in advance

Attachments:
Paint_Problem.hipnc (713.5 KB)

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Lyonz
Hello i am wondering if anyone knows how to add a texture slot for the surface shader car paint ?

Go to VEX-context and jump inside car_paint1. I´ve added the nodes needed to multiply your diffuse with a map and marked them with a red netbox.
You will have to uv-map your objects.

Edit.. And the file!

Attachments:
adding_diffMap.hipnc (655.5 KB)

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Hi,

I would ask about a way to add export parameters for mantra like “flakesExport”.

Thanks.
https://vimeo.com/user2163076 [vimeo.com]
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mzigaib
Hi,

I would ask about a way to add export parameters for mantra like “flakesExport”.

Thanks.

Have a look at one of the prebuilt materials. The green nodes are “exporters”.

Basicly you just lay down a parameter vop and make sure the Export is set to always.
Now you can use the parameter name to create a extra image plane in mantra.
Just be sure about the parameter type is the same on both places.

Also.
http://www.sidefx.com/docs/houdini10.0/rendering/deeprasters [sidefx.com]
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Thanks.
https://vimeo.com/user2163076 [vimeo.com]
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