Hello i am wondering if anyone knows how to add a texture slot for the surface shader car paint ?
Im wanting racing stripes for my car and wanting to use the paint shader for both the main and the stripes. I can't use groups with a material node as my topology is not straight its curved.
Also how do you save out this shader so that i can install it as a digital asset to use in other scene files ?
File attached of a box with non straight edge loops.
Thanks in advance
Car Paint & Textures
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- Lyonz
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- mawi
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Lyonz
Hello i am wondering if anyone knows how to add a texture slot for the surface shader car paint ?
Go to VEX-context and jump inside car_paint1. I´ve added the nodes needed to multiply your diffuse with a map and marked them with a red netbox.
You will have to uv-map your objects.
Edit.. And the file!
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- mzigaib
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- mawi
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mzigaib
Hi,
I would ask about a way to add export parameters for mantra like “flakesExport”.
Thanks.
Have a look at one of the prebuilt materials. The green nodes are “exporters”.
Basicly you just lay down a parameter vop and make sure the Export is set to always.
Now you can use the parameter name to create a extra image plane in mantra.
Just be sure about the parameter type is the same on both places.
Also.
http://www.sidefx.com/docs/houdini10.0/rendering/deeprasters [sidefx.com]
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- mzigaib
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