Particle Split Looping

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Hi all,


I am trying to allow particles to populate an area by splitting themselves over time.

Basically the procedure are as follow:
1. Initiate with seed particles
2. Over time, seed particles dies
3. When that happen, they are split into 2 more particles
4. These 2 particles will also die overtime and further split into 2 more particles each
5. The process continue to create an infinite loop.

Attached are the files which i have attempted 2 ways. One by event and the other by grouping.

Both does not create a infinite loop. The simulation ended after set 2 is dead. Somehow the split node does not register the event/group AFTER it. Even the collect node does not help.

Hope you guys could look into it.

Thanks!

Attachments:
split loop.hipnc (121.7 KB)

Fabian
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#1
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Old post but I had a similar problem and came up with this.

Attachments:
splitters.hip (60.8 KB)

My Houdini Vimeo Vids:
http://www.vimeo.com/user2308558 [vimeo.com]
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#2
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Actually, I found a far far simpler way which exploits the oddity that groups in popnets can be accessed before the node that they are created by. I attached an example.

Attachments:
splitdead.hip (46.3 KB)

My Houdini Vimeo Vids:
http://www.vimeo.com/user2308558 [vimeo.com]
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#3
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Soothsayer
Actually, I found a far far simpler way which exploits the oddity that groups in popnets can be accessed before the node that they are created by. I attached an example.

I'm impressed your file

so this is my video

http://www.vimeo.com/18651529 [vimeo.com]

thank you

Attachments:
300.jpg (108.8 KB)

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#4
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