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Houdini Indie and Apprentice
grouping objects based on polygons connection/polymesh
grouping objects based on polygons connection/polymesh
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thexon
Member
88 posts
Joined: Aug. 2010
Offline
Nov. 26, 2010 6:06 a.m.
im looking for a way to group geometry(imported frm maya)…based on polymesh…..like all polygons coonected to each other should end up in the same group.an eye,shoe,head should appear in different groups
the xon can
Pagefan
Member
519 posts
Joined:
Offline
Nov. 26, 2010 7:13 a.m.
Have a look at the connectivity Sop and the partition Sop, they might help.
tjeeds
Member
339 posts
Joined: Aug. 2007
Offline
Nov. 28, 2010 5:33 p.m.
Also, the Assemble SOP wraps the Connectivity and Partition nodes. You can peek inside and see how they work together.
Jesse Erickson
Fx Animator
WDAS
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