Merging Many FBX Curves..

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I exported a group of 200 nurbs curves from Maya using FBX and imported them into Houdini.

I need to merge all the curve sops into a single geo to use them, however currently they all exist inside their own unique geo's inside the fbx subnet.
soho vfx
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Using the * wild card in the object merge path works great!

Love it!
soho vfx
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yes, object merge path accepts patterns or bundles so you can do such things

if you have many other objects in the scene and want to isolate curves then you either add the curves to bundle and reference that in the parameter or if your curves are named like “curve1”, “curve2”, “curve45”, “curve_profile”, simply starting with the same prefix, you can use curve* to import them all, or any pattern, it's a great feature

just be careful not to let object itself to match the pattern so be aware of only using *, because it may then want to import itself too and creating recursion
Tomas Slancik
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Interesting… Thanks for the heads up!
soho vfx
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