I am having trouble parenting a particle system to a specific part of a main object. A picture says a thousand words, so I attached a .hip

You can see the main object is a digital asset with 2 controls (turret rotate, and body rotate). I want the particle system to follow the tube on the turret no matter where it goes.
In the actual scene, I used a channel reference to bind the particle's rotate to the turrent xform node rotate. Also, the wiring up at object level makes the particles translate with the main object.
This wasn't a complete solution unfortunately - if the main object rotates, or deforms, the particles don't follow the object at all.
I see a lot of suggestion for the pivot sop, but that seems to work at object level - i want to parent the particle to part of an object - the tube sticking out of the turret.
The requirement seems basic enough. The question is how?

Thanks for reading
Mark


, but the emisson from the pop_emitter is something ive run into before.
ops: 