At the end of the network i use a Collect POP to get all the particles in the simulation.
I want to copy a geometry, and shade it, to the initial particles and another geometry , and another shader, to the splitted particles.
Now i can't do this because if i load the simulation in SOP and then copy any geometry, or apply any shader, to the particle system, these new operations are applied to all the simulation, the initial aprticles and the splitted particles, so i have the same geometry in all the particles

Any other ways to get it done????
Thanks


