Problems with rig

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Hi all!
I'm just trying to create a hand rig and using an IK With Constraints And
Twist. But I have a problem. When I'm trying to translate a hand control,
bones are rotating.
Where is the problem and how to fix it?
Illustration is here http://www.aviajournal.interami.com/tmp/twist.gif [aviajournal.interami.com]
Scene http://www.aviajournal.interami.com/tmp/skeleton.zip [aviajournal.interami.com]
f = conserve . diffuse . advect . add

fx td @ the mill
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