Is Pyro-Volcano tutorial fake?

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http://www.sidefx.com/index.php?option=com_content&task=view&id=2209&Itemid=262 [sidefx.com]
In tutorial author have dense column of smoke at once.
In reality, we have just a cloud of steam. :evil:
What is wrong with this lesson?

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volacno.jpg (127.0 KB)

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I would suggest as a beginner you can expect to miss steps and get things wrong. During the beta for H12 the volcano workflow worked fine for me

Rob
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I repeated everything several times

There is no place to make a mistake. The author only creates a sphere and creates a Volcano.
and already it looks differently
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To fix the look go into the AutoDopNetwork, select Pyro and in the properties panel -> Guide/Multi and set the Density Scale and Shadow Scale to 1 to get the cloudy look.

It looks like the settings in the Volcano shelf tool are different from the downloadable files/tutorial.
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that are default settings after start (1)
and same in example file
on DENSITY SCALE=2 i have same density
but it's confusing me.
How does the author does all of this… remains unclear

different version?
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all default (only radius = 6/6/6)
12 (left) vs 12.5
(left made in 12, right in 12.5 389)
?????
not only viewport density, but overall picture in 12 better

Attachments:
volcano 12-12.5.hip (688.7 KB)
volcano-12-12.5.jpg (144.1 KB)

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I downloaded your file and modified the density settings. Have a look at the attachment. Is that what you wanted?

It appears that the shelf-tool settings have been changed after v12 was released.

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VolcanoEdit.hipnc (681.6 KB)
Screen Shot 2013-05-07 at 10.26.11 AM.png (303.0 KB)

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ok.
this setting only for viewport?
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I'm not sure what you mean by ‘setting only for viewport’

I haven't done the tutorial but I could render it.

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Screen Shot 2013-05-07 at 10.54.09 AM.png (94.0 KB)

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Your resolution is too low as well. For the disturbance to have the right effect your need a somewhat higher resolution.
Senior Technical Artist Guerrilla Games
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